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Summary
hyperthymesia: "a condition that leads people to be able to remember an abnormally large number of their life experiences in vivid detail. Those affected describe their memories as uncontrollable associations; when they encounter a date, they "see" a vivid depiction of that day in their heads without hesitation or conscious effort."
Loop struggles through memories as they guide the party through the House, on a mission to save Siffrin as he attempts to face the King alone.
Bookmarked by Nirffis
09 Jun 2026
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Summary
The loops are over, one long journey ends and another begins. It's time to bring Bonnie home.
Loosely connected stories of the party getting back to Bambouche and the life they lead in that small beach town!
- Words:
- 153,351
- Works:
- 4
- Bookmarks:
- 21
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They want to travel? With Bonnie? With *you*? You just got them back and suddenly they want to upend your entire life? These people are strangers to you. They asked you to take your time to think about it, but...
The ringing in your ears makes your temples throb, and you blurt out, “I don’t need time to think it over, the answer is no.”
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Or, Bonnie has finally come home with their saviors in tow. The world is saved, Bonnie is alive and well. Pétronille has to put her trust-issues aside to let these strangers into her home. But the stress might be too much, if her worsening tinnitus is any indication.Series
- Part 4 of The House of Saviors: Post-Canon ISAT
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- Words:
- 94,312
- Works:
- 3
- Bookmarks:
- 18
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Summary
As the only human in a coterie of vampires, Siffrin knows his time with his friends is limited. Even so, they'll do as they're asked. He'll play his part in getting into the House. They'll check for traps along the way. He'll help defeat the vampire hunter known as the King and bring peace back to a war-torn Vaugarde.
But first, they need to make a wish.
